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Jeff Wilson

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  1. Hi Peter, I'm Jayson's partner, Jeff. Here's some background on me: I built my first working audio electronic circuit at age 10, and I got my first full-time job in audio in 1974. I'm an old fart and a lifetime audio geek. In 1988, a friend and I started a company called Digital Audio Labs. We made the first CD-quality soundcard for the PC. It was used mostly by professionals, like in radio stations and project studios. I first met Jayson when he joined this company. In 1998, I went to a sister company, Minnetonka Audio Software. I guided them into this new thing called "surround sound". We had one of the first surround sound workstations, we were the first company to license both Dolby and DTS surround sound technologies, and we were one of the few companies to make tools for authoring DVD-Audio and DSD. In 2002, a friend and I started Sonic Studio, a company that inherited Sonic Solution's line of high-resolution digital audio workstations. Jayson was a part of this company from the start. Currently I'm back at Minnetonka, and Jayson is here also. Our big business currently is software for processing movie sound for TV broadcast, something that came out of a cooperative effort we had with Disney. I was around during the exciting 1970's when recording and playback were getting so good that the music sounded much like what I heard at live performances. Like a lot of people, I've been frustrated by the irritating harshness in all-digital recordings. If it's not a pleasure to listen to, do I care if everybody insists on it's technical precision? Jayson shared this frustration, and this is what led to our search to see if we can find out why analog sounds analog, and digital sounds digital, and to answer the the all-important question, can digital be made to reproduce what I hear when listening to live music? Thanks so much for your feedback, Peter. It is very important to this project to get some independent ears to take a listen for us as we progress in this venture. -Jeff
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